#17: What was the best reward you've ever gotten in a game? What made it so great? How much do you need tangible rewards (loot, leveling, etc.) to enjoy a game?
Probably the best in-game reward was in a D&D 3.x game. Our whole party received custom magic items that leveled with us. Basically new powers and abilities were added as the game went on. The DM gave us a little control (in the form of requests) as to how they changed over time. Mine was a cloak, which was fitting for a rogue. Aside from the leveling aspect, what made it so great was these items tied in to adventurers from history, and their spirits were eventually there to help us beat the "big bad" of the campaign. So having a story tie-in was the main thing.
In general, I like characters that upgrade--new levels, abilities, etc.--but I think that has more to do with conditioning than any sort of need. I played in a FATE campaign, where it turned out I was just as happy being able to swap skills around and modifying aspects was just as gratifying. My character never actually got better. I think this means I'm less about the trappings of change and more about the change itself.
Hmm... There's something to this revelation. I think I will delve into it in a future post.