#15: People often talk about the divide between what happens "in game" and "in real life." Do you maintain that divide in your own play, or do you tend to take what happens to your character personally? Why?
I maintain a pretty stark divide between real life and game life. That said, I'm really invested in my characters. I don't get mad when things go badly for them--hell, that's half the fun--but I do take a strong interest in what happens and the characters' development.
The "why" is pretty simple. I'm a creative person. I care about story and development. So the story and characters have to make sense to me.
The 800lb. gorilla in the room--and really what I think this question is about--is character death. I am OK with a character dying--any character--but I am not OK with random, pointless death. You know the kind--a goblin aces multiple times on his damage roll, and your Legendary paladin dies on his way to the final battle. Remember when I said the story and characters have to make sense? Here's an example of it--random death may be "real-life" realistic, but it makes for a crappy story if the guy in the opening montage credits gets hit by a bus and dies when he stops for coffee. In a story, when a protagonist dies, it's got to be important. Period.