Recently, I got into the tabletop Dragon Age RPG from Green Ronin. One of the reasons I like it is because it invokes an old school feel, in presentation and play. This got me thinking about the old school renaissance again. Last year I was looking into this stuff, until I got sidetracked. But between really enjoying Dragon Age and seeing Swords & Wizardry (a retro-clone of OD&D--if your not sure what I mean here, check out this episode of TGTT) being run at the most recent Tucson RPG Guild gathering, my interest is piqued again.
If you aren't sure how to quantify what old school is, check out Matthew Finch's excellent A Quick Primer for Old School Gaming. If Matt's essay doesn't make you want to play in a dungeon crawl or build a dungeon, or at least make you think about the way your play, feel free to ignore my posts with the "old school" label.
On a related note, I picked up the PDFs of Goblinoid Games' Labyrinth Lord Revised (LL) and Advanced Edition Companion (there are free "no art" versions, but buy the full art versions--totally worth it). LL is a retro-clone of early-80s Basic D&D, and the Companion allows you to add AD&D-style character depth to the simpler basic rules. I had a customer service-oriented issue, which I brought up to Dan Proctor, the man behind Goblinoid. That was last night. This morning, he not only got back to me, but he totally solved my problem. I'm decently sure Dan had no idea who I was when he got my email, so I can only assume this is how he treats everyone. Either way, I told him I'd spread the word on his awesome service, so here it is. Thanks again, Dan!